Thanks for stopping by, here's a bit about me.
I have been both modeling and animating and producing visual FX for around 21 years now since studying at college (Irish School of Animation, Ballyfermot, Dublin). I have worked both freelance and for animation studios, Treehouse Republic, Brown Bag, Weta to name but a few.
Most recently, I founded Hive Studios in 2020. Here we produce games, create sculpted miniatures for table-top games, create cinematics for film and games.
I also have a lot of experience working in TV and Film. I mainly focus on 3d character / environmet work, especially since we have just started to develop our first game at Hive Studios.
I have a very strong grasp of modeling in 3ds Max, Maya, Zbrush Mudbox also building environments in Unreal Engine and many more programs. I spend a lot of time keeping up with the changes in the 3D industry.
I am a passionate artist and a very focused and driven person
I teach 3d modelling, sculpting, texturing for environments and characters at SAE Institute Oxford. I also teach animation and VFX here too.
Initially hired as and Intern but then taken on full time to creat assets for adverts and tv series.
Initially I was hired as an environment artist for an internal development project called "Digger Slade". After this was complete I created many characters for the TV series Octonauts and also created proxy environments. Also worked on environments for Hery Hugglemonster and created assets for it too. I also worked on a short film called Ode to Love